Yayınlar
Çapan, Z. S., et al. (2026). Interpersonal interaction in virtual landscapes: The effect of color. Journal of Digital Landscape Architecture, (11), 965.
Sönmez, C., et al. (2026). Evolution of GPUs and virtual landscape design in digital games. Journal of Digital Landscape Architecture, (11), 331.
Yılmaz, İ., et al. (2026). Comparative assessment of the cognitive effectiveness of projection mapping on physical models versus digital renders in landscape architecture. Journal of Digital Landscape Architecture, (11), 322.
Kim, I. (2024). Digital game level design guide [디지털 게임 레벨 디자인 가이드]. Darwin's Bookshelf [다윈의서재]
Erhan, A. D., & Kim, I. (2025, August 18). Perceptual calibration of gravitational constants in virtual environments [Paper presentation]. 18th World Congress on Electrical Engineering, Computer Systems and Science (WCEECSS 2025)
Öksüz, R. M., & Kim, I. (2025). The impact of monochrome virtual landscapes on human perception and emotion. Journal of Digital Landscape Architecture, 10, 565–571. https://doi.org/10.14627/537754053
Özyurt, S., & Kim, I. (2025). The effect of scaled grid patterns on time perception in virtual landscapes. Journal of Digital Landscape Architecture, 10, 62–73. https://doi.org/10.14627/537754007
Bilcan, Z., & Kim, I. (2024, September 5). Analyzing human-physical, player-virtual landscape interaction in disaster simulations context [Paper presentation]. International Federation of Landscape Architecture (IFLA) World Congress 2024, Istanbul, Turkey.
Danisma, Y., & Kim, I. (2024, September 5). VR mirror integration: Reducing carbon emissions through enhanced communication design [Paper presentation]. International Federation of Landscape Architecture (IFLA) World Congress 2024, Istanbul, Turkey.
Sozer, C., & Kim, I. (2024, September 5). Coastal erosion mitigation: Relationship between marine vegetation and erosion [Paper presentation]. International Federation of Landscape Architecture (IFLA) World Congress 2024, Istanbul, Turkey.
Kim, I., Erhan, A., Oksuz, R., & Ayoglu, R. (2024, September 6). Earthquake prediction methodology based on neural network model [Paper presentation]. International Federation of Landscape Architecture (IFLA) World Congress 2024, Istanbul, Turkey.
Öksüz, R. M., & Kim, I. (2024). Effects of visual cues on depth perception in virtual landscapes. Journal of Digital Landscape Architecture, 9, 900–907.
Sözer, C., & Kim, I. (2024). The computational methodology to propose the distribution of marine environment with incomplete data. Journal of Digital Landscape Architecture, 9, 346–353.
Erhan, A. D., & Kim, I. (2024, June 8). Earthquake prediction methodology based on neural network model [Paper presentation]. International Symposium on Innovations in Scientific Areas (SISA 2024)
Kim, Ikhwan & Sung, Junghan. (2024). New proxemics in new space: proxemics in VR. Virtual Reality. 28. 10.1007/s10055-024-00982-5.
Vaez Afshar, S., Eshaghi, S., Afshar, S., & Kim, I. (2023). Leveraging landscape architecture and environmental storytelling for next-generation gaming experiences: A holistic approach to virtual world design.
Dugurt, Z. C., & Kim, I. (2023, May 19). Relationship between abandoned open spaces and pedestrian flow: In a case study of Antalya [Conference paper]. DAKAM International Online Architectural Design Conference.
Karaman, Z., & Kim, I. (2023). Virtual Landscape Design Patterns in Albion Online. Journal of Digital Landscape Architecture, 2023(8), 253-261. https://doi.org/10.14627/537740027
Korkmaz, Suna & Kim, Ikhwan. (2023). Investigating The Intersection of Wayfinding and Immersive Experience in Virtual Landscapes. Eurasian Journal of Science and Engineering. 8. 10.23918/eajse.v8i3p221.
Korkmaz, Suna & Kim, Ikhwan. (2022). The Optimal D:H Ratio Assessment for Sense of Enclosure in Virtual Landscapes. JoLA - Journal on Landscape Architecture. 1. 425-434. 10.14627/537724041.
Vaez Afshar, Sepehr & Eshaghi, Sarvin & Kim, Ikhwan. (2022). Pattern Analysis of Virtual Landscape within Educational Games. JoLA - Journal on Landscape Architecture. 1. 435-442. 10.14627/537724042.
Rohani, N. S., & Kim, I. (2023). Urban design analysis of New York City’s virtual model—The case of Tom Clancy’s The Division. Architecture and Planning Journal, 28(3), Article 37.
Korkmaz, S., & Kim, I. (2021, November 10). Investigating the intersection of wayfinding and immersive experience in virtual landscapes [Paper presentation]. International Conference on Architecture & Interior Design Education and Practice in Architecture.