Yayınlar
Çapan, Z. S., et al. (2026). Interpersonal
interaction in virtual landscapes: The effect of color. Journal of
Digital Landscape Architecture, (11), 965.
Sönmez, C., et al.
(2026). Evolution of GPUs and virtual landscape design in digital games.
Journal of Digital Landscape Architecture, (11), 331.
Yılmaz,
İ., et al. (2026). Comparative assessment of the cognitive
effectiveness of projection mapping on physical models versus digital
renders in landscape architecture. Journal of Digital Landscape
Architecture, (11), 322.
Kim, I. (2024). Digital game level design guide [디지털 게임 레벨 디자인 가이드]. Darwin's Bookshelf [다윈의서재]
Erhan,
A. D., & Kim, I. (2025, August 18). Perceptual calibration of
gravitational constants in virtual environments [Paper presentation].
18th World Congress on Electrical Engineering, Computer Systems and
Science (WCEECSS 2025)
Öksüz, R. M., & Kim, I. (2025). The
impact of monochrome virtual landscapes on human perception and
emotion. Journal of Digital Landscape Architecture, 10, 565–571.
https://doi.org/10.14627/537754053
Özyurt, S., & Kim, I.
(2025). The effect of scaled grid patterns on time perception in virtual
landscapes. Journal of Digital Landscape Architecture, 10, 62–73.
https://doi.org/10.14627/537754007
Bilcan, Z., & Kim, I.
(2024, September 5). Analyzing human-physical, player-virtual landscape
interaction in disaster simulations context [Paper presentation].
International Federation of Landscape Architecture (IFLA) World Congress
2024, Istanbul, Turkey.
Danisma, Y., & Kim, I. (2024,
September 5). VR mirror integration: Reducing carbon emissions through
enhanced communication design [Paper presentation]. International
Federation of Landscape Architecture (IFLA) World Congress 2024,
Istanbul, Turkey.
Sozer, C., & Kim, I. (2024, September
5). Coastal erosion mitigation: Relationship between marine vegetation
and erosion [Paper presentation]. International Federation of Landscape
Architecture (IFLA) World Congress 2024, Istanbul, Turkey.
Kim,
I., Erhan, A., Oksuz, R., & Ayoglu, R. (2024, September 6).
Earthquake prediction methodology based on neural network model [Paper
presentation]. International Federation of Landscape Architecture (IFLA)
World Congress 2024, Istanbul, Turkey.
Öksüz, R. M., &
Kim, I. (2024). Effects of visual cues on depth perception in virtual
landscapes. Journal of Digital Landscape Architecture, 9, 900–907.
Sözer,
C., & Kim, I. (2024). The computational methodology to propose the
distribution of marine environment with incomplete data. Journal of
Digital Landscape Architecture, 9, 346–353.
Erhan, A. D.,
& Kim, I. (2024, June 8). Earthquake prediction methodology based on
neural network model [Paper presentation]. International Symposium on
Innovations in Scientific Areas (SISA 2024)
Kim, Ikhwan &
Sung, Junghan. (2024). New proxemics in new space: proxemics in VR.
Virtual Reality. 28. 10.1007/s10055-024-00982-5.
Vaez Afshar,
S., Eshaghi, S., Afshar, S., & Kim, I. (2023). Leveraging landscape
architecture and environmental storytelling for next-generation gaming
experiences: A holistic approach to virtual world design.
Dugurt,
Z. C., & Kim, I. (2023, May 19). Relationship between abandoned
open spaces and pedestrian flow: In a case study of Antalya [Conference
paper]. DAKAM International Online Architectural Design Conference.
Karaman,
Z., & Kim, I. (2023). Virtual Landscape Design Patterns in Albion
Online. Journal of Digital Landscape Architecture, 2023(8), 253-261.
https://doi.org/10.14627/537740027
Korkmaz, Suna & Kim,
Ikhwan. (2023). Investigating The Intersection of Wayfinding and
Immersive Experience in Virtual Landscapes. Eurasian Journal of Science
and Engineering. 8. 10.23918/eajse.v8i3p221.
Korkmaz, Suna
& Kim, Ikhwan. (2022). The Optimal D:H Ratio Assessment for Sense of
Enclosure in Virtual Landscapes. JoLA - Journal on Landscape
Architecture. 1. 425-434. 10.14627/537724041.
Vaez Afshar,
Sepehr & Eshaghi, Sarvin & Kim, Ikhwan. (2022). Pattern Analysis
of Virtual Landscape within Educational Games. JoLA - Journal on
Landscape Architecture. 1. 435-442. 10.14627/537724042.
Rohani,
N. S., & Kim, I. (2023). Urban design analysis of New York City’s
virtual model—The case of Tom Clancy’s The Division. Architecture and
Planning Journal, 28(3), Article 37.
Korkmaz, S., & Kim,
I. (2021, November 10). Investigating the intersection of wayfinding and
immersive experience in virtual landscapes [Paper presentation].
International Conference on Architecture & Interior Design Education
and Practice in Architecture.